Showing posts with label super. Show all posts
Showing posts with label super. Show all posts

Saturday, January 21, 2012

Sheep in a world of wolves; Ad #8

It's been a few days folks, but I am back once again! Today is our eighth commercial and while our look at Final Fantasy V commercials were somewhat lacking, the next three commercials for Final Fantasy VI are quite unique. The commercial I have for you today is another personal favorite of mine, and I'm glad to finally talk about this one. So what are we waiting for? Let's delve right in!

Wow, now that's what I call a commercial! Beautiful actress possibly portraying Terra (Tina in Japanese)? Check. Gameplay footage? Check. Classic Final Fantasy nostalgia? Major check! This commercial really hit all the chords for me. From the music to the editing of gameplay and appropriate Tina actress, it's quite well done. So what's the commercial about? Well, it just seems to be Tina standing in the wind, (maybe she's thinking about her adventure?), as scenes from the video game itself play in and out during the advertisement.  Is the game represented well? I think so! The game is advertised well, since not only do we have gameplay but Tina is prominently displayed. Her expressions are important, as well as the dreary setting of the commercial. Tina looks sad in this video; maybe even depressed, which I think is symbolized by the background, (grey clouds; a moody, stormy atmosphere). Final Fantasy VI is not a 'cheery' game, (it does have its comical moments, though), and in fact, many scenes are quite despondent and tragic.

 The music is very fitting, I think. The title of the song is "Roaming Sheep" and it's actually from Final Fantasy III. The title is very appropriate for the game, because it effectively describes the characters and the setting in two words. The characters in the party of FFVI could be viewed as 'roaming sheep', because many times throughout the story, the characters are constantly separated and re-grouped, usually making them vulnerable in a dangerous and dark world - similar to a herd of sheep in a world of wolves.

NOTE: The video below is the track played in the commercial, "Roaming Sheep", which is from Final Fantasy III on the Famicom.

Overall, I really like this commercial! It fits the game quite well and it gives me the energy to want to play Final Fantasy VI again. Great commercial for a great game. I give this one an 8/10.

This is the Onion Knight signing off. Have a good day!

Wednesday, January 11, 2012

Of Chocobos and Ostriches - Ad #6

 Welcome to the Grove folks! I am your illustrious writer, the Onion Knight, and today is our sixth commercial. Last time, we travelled to Europe and discovered that, sometimes, a Final Fantasy commercial is actually a Zelda commercial. Now we have left our European friends and return to the land of Japan. Today, we'll be looking at a Japanese commercial for Final Fantasy IV on the Super Famicom. If you thought the English ad for Final Fantasy II on the Super Nintendo was weird, this next commercial blows the competition out of the water - in terms of strangeness.


 The first thing you'll notice (I hope you notice) is that the commercial has the chocobo theme playing in the background. Nice! It's such a classic theme and it fits the outlandish mood perfectly. Next, an ostrich, (an ostrich?! NOW I've seen everything), runs along a beach while a person laughs in the background. Wait, what?

What... just happened?

Why is the chocobo theme... ostrich... choco- OH! I see what Square did there. Clever!

The chocobo, of course, is an animal in the Final Fantasy world based upon a real bird: the ostrich. So they used an ostrich to represent the chocobo in the commercial, thus the theme. Well, the theme makes more sense than ever!

This is what a typical chocobo looks like in FFIV.
 Overall, the commercial is good and I personally like this one. It's something only Final Fantasy fans will understand, while others will become perplexed, which usually leads to interest of the game - advertised as Final Fantasy IV for the Super Famicom.

 I still don't understand why someone's laughing.

This has been the Onion Knight. Have a good day!

Sunday, October 2, 2011

The First of Many to Come

 Fighting plays an important role in every Final Fantasy game, whether it be fighting the armies of a totalitarian empire or a protagonist fighting conflicting emotions. Nearly each entry in the main series begins headfirst into a scripted battle (read: not randomized), and this 'first battle' may or may not have some significance to the plot. I'll be looking over and commenting on the first encounter of each Final Fantasy, so grab your swords, shields, and gunblades as we look at the first steps of each journey.

"I will knock you all down!"
 In the first Final Fantasy, there really wasn't a 'first battle' that threw the player into the action right away. No, instead you'd have the choice of entering the city of Cornelia for the first time or surveying the surrounding landscape, (but the prior choice is a smart one). One could argue that the first battle is either a random encounter (most likely with IMPS) or the first encounter with Garland in the Temple of Chaos. I like to think it's the latter since it's more significant and the actions the player makes before fighting Garland (exploring Cornelia, buying equipment, grinding, etc.) act as a buildup to that moment. This beginning contrasts to later entries in the series; buildups to the first encounter are instead evoked through opening cut-scenes.

Where's the suicide option?!
 Final Fantasy II is one of the least played Final Fantasy games, so I'll go over the premise. The main characters of FFII are Firion, Maria, Guy, and Leon, all of whom are friends and live in a peaceful village. One day, the village is overrun by the Empire's forces and the four young ones are forced to flee. As they were making their way to the forest, they were ambushed by four knights, and this is where the first encounter (and the first scripted battle in the series, to my knowledge) comes in. The player controls all four characters and can choose what to do, although running from the battle is hopeless. Even more hopeless, though, is winning the battle. One is forced to do battle against Knights from the Empire, who are late game enemies, using four very weak characters. The first battle creates a sense of hopelessness that is evoked many times throughout the game by characters such as Princess Hilda and Gordon. It also depicts just how evil and powerful the Empire is; even killing innocents to take power.

 Final Fantasy III is one of the most magical in the series, in my opinion. The player takes control of four kids who are playing 'onion knight' in a cave just outside their home village of Ur. Out of nowhere, an earthquake shatters the ground beneath their feet and they fall further into the cave. This is where the game begins; putting the player into their first battle against three goblins. This was actually a little different in the DS version of FFIII, since the four party members were given their own names, plots, and character attributes. The player starts with one character, Luneth, and is forced to face off against a single goblin. Or was it three?

 We now exit the 8-bit era and enter glorious 16-bitness. Final Fantasy IV was the first in the Super Famicom trilogy, (and was what launched Nobuo Uematsu's career to stardom, arguably). The first battle in FFIV is a scripted one, similar to the first in FFII but this time you don't have to die! No, in fact, the player will always win. The battle is actually a set of encounters; the first being a battle against three Arimans, and the second against a Zu. Like I said, they're scripted so there's no control for the player but thinking back to 1991, these battles were probably meant to emphasize the graphical capabilities of the Super Nintendo.




 Final Fantasy V holds a special place for me, although it's one of the least played titles in the series. After a cutscene or two, we see the hero of the game, Bartz, for the first time. He's camping out in a forest with his chocobo pal, Boco, when they hear a meteor crash-land nearby. When they check it out, they see a pair of goblins ready to take away another party member, Lenna. Bartz heroically jumps in to chase the goblins down, prompting the first battle of the game. Once the battle is won, Lenna is saved and so begins the journey of a world... maybe three.

 Final Fantasy VI (although some of you older folk may remember this classic as FFIII on the Super Nintendo) is nostalgic game for many people. If you were an advent Super Nintendo gamer, you may remember the opening scene; an unnamed, minted-hair girl accompanied by two soldiers who are all using mech-suits called Magitek armor. With these suits in possession, they storm the village of Narshe. The first battle shows '???',(aka Terra/Tina), being ambushed by two Resistance fighters, although the battle is actually against two wolves. This opening scene plays an important role in setting the tone and atmosphere of the game.


 Well, we got through the first six Final Fantasies. In a later post, I'll talk about the other games in the series, up until XIII. 

Saturday, October 1, 2011

Fan artwork!

So my good friend Stephen Hiscock is currently on a drawing frenzy and he's an artist who has unique ways of illustrating his ideas. The picture below is a drawing I requested and it's his own interpretation of the cover of Final Fantasy V. I'll include a link at the bottom if you would like to see Steve's photography ala his Flickr account.
Click the image for a larger version

The original cover of FFV for comparison.

This is such an awesome drawing. It really emphasizes Bartz's determination to rid the world of Exdeath. And y'know what? Steve drew this in 30 minutes. He has put a huge amount of detail and emphasis into the caricature of Bartz. The drawn chocobo is an intereptation that reminds me of the concept art of the chocobo during development of Final Fantasy II.

Friday, September 30, 2011

From The Other Side of The World





NOTE: For some of you, the video may be looking very 'shaky', where even the text is moving around. This may have been because I clicked the 'stabilize' option for the video. Click the link for a more static video!
http://www.youtube.com/watch?v=UoEnH1O3dQg&feature=player_embedded#!

Hey folks! Onion Knight here and I'm bringing you a little vlog I did for the Grove. Although I'm not sure if I can call it a vlog. Maybe an educational video?

 I decided the other night, (after many cups of coffee and being deprived of much needed sleep), that I wanted to show off my Final Fantasy collection. Unfortunately, I don't have much technology to work with. The video was recorded with my camera phone (5.0 Megapixels), so the volume of my voice didn't come out very loud, (you may need to turn up the volume).Once I can get access to a better camera, I'll hook up another vlog.

 In this first vlog, I show three Final Fantasy games that were released for the Super Famicom (that's Japanese for Super Nintendo): Final Fantasy IV, V, and VI. I also show off the console for a bit, too.

So, watch the video and just enjoy! Remember to leave any comments on the page, and follow and share my blog too!

Remember: It may say Final in the title, but this Fantasy is never over.