Showing posts with label FFII. Show all posts
Showing posts with label FFII. Show all posts

Tuesday, June 5, 2012

Nasir Gebelli: Programming God

Nasir Gebelli; programming God
There is never much talk of programmers these days - instead, gamers tend to bring up topics concerning industry giants like Shigeru Miyamoto, Hideo Kojima, or even Hironobu Sakaguchi. Today, I would like to go over a brief history of someone who is considered a programming legend in the video game world: Nasir Gebelli. Nasir? To you Final Fantasy fans, does it ring a bell? Take a look at the picture below and then you will know how Gebelli is a part of Final Fantasy history.


 Nasir Gebelli is an Iranian-American programmer who began his career in the era of the Apple II, and eventually went on to program a handful of games for SquareSoft. Gebelli is legendary because his games were fun, unique, and tended to push the graphics of a system's hardware. Gebelli could be considered much like a Michelangelo of games; able to paint games with such artistry while being limited by present technology.

 Gebelli began his career down the programming path when he moved to the United States to study computer science. After receiving his education, he started a game programming company called Sirius Software in 1980. As co-founder alongside Jerry Jewell, Gebelli began producing games at a fast pace - with one year yielding twelve games! Gebelli was known for his rapid production probably due to his method of programming - anything he planned for a game he would memorize in his head, so Gebelli would have to finish his work as fast as possible. During his time at Sirius, Gebelli programmed games such as Space Eggs and Gorgon, the latter becoming the best selling Apple II computer game at the time. It was also during his time at Sirius that Gebelli founded Gebelli Software, although this company closed its doors in 1984. It was shortly after this that Gebelli took a break from his work and travelled around the world.

Gebelli's 'Gorgon' proved to be one of the most popular Apple II games.

 In 1986, Gebelli returned from his vacation and visited a friend of his: Doug Carlston, owner of Broderbund. Gebelli was interested in working again as a programmer and asked Carlston where he should begin. Carlston pointed Gebelli in the direction of Japan - specifically at two video game companies, Nintendo and SquareSoft. Then, Gebelli flew to Japan with Carlston and he was introduced to both Nintendo and the development team at SquareSoft. Although Nintendo did not show much interest in him, Sakaguchi knew of Gebelli's work and it was then that Gebelli was added to Square. Nasir Gebelli was now a part of the Square A-Team, which also consisted of Hironobu Sakaguchi, Nobuo Uematsu, and Yoshitaka Amano.

Rad Racer
 In the early days of Square, Gebelli programmed both 3D World Runner and Rad Racer. Although 3D World Runner was considered a flop, Rad Racer did show some success in North America on the NES. Even Square translator Ted Woolsey recognized Gebelli's work in Rad Racer, with its beautiful graphics and "disappearing horizon-lines". But when Square was experiencing financial troubles, Sakaguchi came up with the idea of a role-playing video game to feed on Dragon Quest's success: Final Fantasy. Although Final Fantasy is one of the most popular video games on the NES, programming an RPG proved somewhat difficult for Nasir. According to Sakaguchi, "it was the first time he had programmed anything like an RPG". Gebelli did not fully understand what an RPG was and how the battle system for such a game should work. I believe that Final Fantasy may have suffered from so many bugs and glitches due to Gebelli's understanding of RPGs. Nevertheless, Final Fantasy is still a fantastic game and Gebelli did not cease to amaze. Players were in awe at the battle system that Nasir programmed; being able to use four characters at once, the turn-based combat, and especially the spells and their glorious 8-bit animations.

An RPG proved difficult for Nasir to program.
 After the success of Final Fantasy, Square proceeded to work on both Final Fantasy II and Final Fantasy III. The programming was even better in these sequels, especially since Final Fantasy III added 'auto-targeting'. However, there were some hiccups during the development of these games. Gebelli's work visa for Japan expired and he was forced to move back to Sacramento, California. Despite that, Square proved their diligence by moving the development staff temporarily to California with Gebelli, where both Final Fantasy games had their programming completed. After Final Fantasy III, Gebelli began working on a new project with Square which was to be a title for the supposed CD based add-on for the Super Nintendo. The game, Secret of Mana, proved to be one of the most legendary RPGs on the system, meaning that Gebelli had done it once again.

 After his work with Square, Gebelli retired with Square royalties to travel the world. It was at this time that Gebelli was finished with the world of programming. It wasn't until August 8, 1998 that Gebelli re-surfaced again, this time at John Romero's Apple II Reunion Party. Romero had an interview with Gebelli, as they recounted on their early days of programming. Gebelli proved not only to be quite humorous, but very humble as well.

 Nasir Gebelli currently lives in California and both he and Sakaguchi remain good friends.

References
Nasir Gebelli interview at Apple II Reunion Party
Interview snippit: Nasir and Secret of Mana
Nasir Gebelli on MobyGames
Nasir Gebelli article on Moofgroup
Wikipedia article on Nasir Gebelli

Sunday, January 8, 2012

The 90s and guitars; Ad #4

Hello readers, this is the Onion Knight and I'm back with another commercial. As we step out of the era of the 8-bit years, new paths are ventured into the world of 16-bit: the Super Nintendo, and its Japanese counterpart, the Super Famicom. I've got an exciting commercial to analyze today as we look at the first Final Fantasy on the Super Nintendo, the 'radness of the 90s' and that early American video game commercials can be just as silly when compared to Japanese ads.

 So let's get down to the grit. As with every other commercial, does this advertisement represent the game well? Woah, first and foremost, before we do begin our analysis, I should remind you readers out there that while the game in the commercial is titled "Final Fantasy II", it is actually Final Fantasy IV. Let me explain that statement. After the success of the first Final Fantasy in North America, Square wanted to release more of their games. By the time Final Fantasy was released, however, the next two installments in the series were already released in Japan, and FF IV was already on the way. Since RPGs were very much a niche genre in North America, Square decided it would be wise to skip on porting FF II and III to their American friends, and instead ported FF IV next. Final Fantasy was the only one brought over, thus Final Fantasy IV was re-named Final Fantasy II in North America.

 So, back with the analysis. To answer the question, we'll have to look at several aspects of the commercial, and let's keep in mind the time period Final Fantasy II was released, (man, I'm old).

 A teenage boy is shown playing Final Fantasy II on his Super Nintendo, (why does it look he has a lunch table in his bedroom?), and his father is outside the bedroom window trying to beckon his son to go outside, (probably to rake leaves). Instead of doing what a son should be doing, he ignores his parent and continues to play the game for what seems to be several months without stopping, (apparently FFII was the World of Warcraft in the early 90s). To quote a YouTube commenter, "...[he] makes it look cool to piss his life away".

The SNES box for Final Fantasy II.
 Since we've hit our first American commercial, I'd like to comment on the setting of the ad. Ignoring the lunch table, the commercial has a strong influence of typical 90s attributes. Remember how dinosaurs were the thing for kids back then? No? (I'M SO OLD). Well, just stop the commercial to pinpoint all the things in the room, and suck in that nostalgia if you can. We've also got colors that were quite characteristic of the time, such as the intense pink, or 'radical', colors. Even the sky is a really intense plethora of brightness. Does this family live in some alternate dimension?

From what I've seen, I think the advertisement does an alright job of representing the game. It's a little short on the Final Fantasy eeriness that was displayed in some Japanese commercials. I mean, it's just some kid playing Final Fantasy in his bedroom. That's not an adventure! An adventure in the world of Final Fantasy is flying on airships and riding chocobos and saving the world from monsters hell-bent on the destruction of the planet.

 All in all, I do like this commercial but just for its ridiculousness. The kid 'pissing' his life away, his creeper Dad who, after some tragic accident, can only speak in guitar whines, and the fact it took the kid somewhere between 4-8 months to beat a 25 hour video game. If I were to rate this one, I think I'd give it a 5.5/10 - a barely passable commercial.

This is the Onion Knight signing off. Have a good day!

Tuesday, October 4, 2011

So this is Dissidia...


If you're a personal friend of mine, you may have heard me mention this game or have seen me play it. This is Dissidia Final Fantasy and it's a very good anthology of the series, so to speak. The characters (and villains) you know and love from Final Fantasy have clashed in this title of epic proportions. Currently, there are two iterations in this 'spin-off' series, but I'll be talking about the first one.

 In this video, I briefly talk about what the game is like and the battle that is taking place in the video. Here, I'll write a little more detail on Dissidia.

 Dissidia is an action-RPG-fighting game. The player can choose from a multitude of characters - a hero and villain representing each game in the series up to FFX. Yes, that means you can create battles between Cloud and Sephiroth, Terra and Jecht, and many more. Even though it's a fighter, it's actually very heavy with RPG elements - with the exception of exploration since there's no world to explore. There are at least a few modes included such as Story mode, Arcade, Versus, Duel Colosseum, and extras like the Museum which allows you to view information of characters. You can also watch and edit replays, which the outcome has spawned many fan videos on the internet. There's also a mode that allows you to battle wirelessly with your friends. I've only had the chance to experience this mode once but it was very fun!

 I remember when this game was first being launched, there was a lot of advertising for Dissidia. I saw many posters decorating game stores, TV commercials scanned into my eyeballs, and Square even released figurines of Dissidia as well as potion cans; each character having their face planted on said cans.


Well, that's really all I have to say about Dissidia. All that is left are the fond memories I have of playing this game. It piqued my interest in the Final Fantasy world as a whole, so the game is quite important to me. As I said in the video, it's a very addicting and entertaining game; I've played at least 100 hours. Dissidia has even served as a great way to blow off steam, whether it be taking a break from heavy work or taking a break from stress in general.

 If you have a PSP but have never tried Dissidia, I very much recommend it. It's a great entry in the series and it deserves my Seal of Approval.

Sunday, October 2, 2011

The First of Many to Come

 Fighting plays an important role in every Final Fantasy game, whether it be fighting the armies of a totalitarian empire or a protagonist fighting conflicting emotions. Nearly each entry in the main series begins headfirst into a scripted battle (read: not randomized), and this 'first battle' may or may not have some significance to the plot. I'll be looking over and commenting on the first encounter of each Final Fantasy, so grab your swords, shields, and gunblades as we look at the first steps of each journey.

"I will knock you all down!"
 In the first Final Fantasy, there really wasn't a 'first battle' that threw the player into the action right away. No, instead you'd have the choice of entering the city of Cornelia for the first time or surveying the surrounding landscape, (but the prior choice is a smart one). One could argue that the first battle is either a random encounter (most likely with IMPS) or the first encounter with Garland in the Temple of Chaos. I like to think it's the latter since it's more significant and the actions the player makes before fighting Garland (exploring Cornelia, buying equipment, grinding, etc.) act as a buildup to that moment. This beginning contrasts to later entries in the series; buildups to the first encounter are instead evoked through opening cut-scenes.

Where's the suicide option?!
 Final Fantasy II is one of the least played Final Fantasy games, so I'll go over the premise. The main characters of FFII are Firion, Maria, Guy, and Leon, all of whom are friends and live in a peaceful village. One day, the village is overrun by the Empire's forces and the four young ones are forced to flee. As they were making their way to the forest, they were ambushed by four knights, and this is where the first encounter (and the first scripted battle in the series, to my knowledge) comes in. The player controls all four characters and can choose what to do, although running from the battle is hopeless. Even more hopeless, though, is winning the battle. One is forced to do battle against Knights from the Empire, who are late game enemies, using four very weak characters. The first battle creates a sense of hopelessness that is evoked many times throughout the game by characters such as Princess Hilda and Gordon. It also depicts just how evil and powerful the Empire is; even killing innocents to take power.

 Final Fantasy III is one of the most magical in the series, in my opinion. The player takes control of four kids who are playing 'onion knight' in a cave just outside their home village of Ur. Out of nowhere, an earthquake shatters the ground beneath their feet and they fall further into the cave. This is where the game begins; putting the player into their first battle against three goblins. This was actually a little different in the DS version of FFIII, since the four party members were given their own names, plots, and character attributes. The player starts with one character, Luneth, and is forced to face off against a single goblin. Or was it three?

 We now exit the 8-bit era and enter glorious 16-bitness. Final Fantasy IV was the first in the Super Famicom trilogy, (and was what launched Nobuo Uematsu's career to stardom, arguably). The first battle in FFIV is a scripted one, similar to the first in FFII but this time you don't have to die! No, in fact, the player will always win. The battle is actually a set of encounters; the first being a battle against three Arimans, and the second against a Zu. Like I said, they're scripted so there's no control for the player but thinking back to 1991, these battles were probably meant to emphasize the graphical capabilities of the Super Nintendo.




 Final Fantasy V holds a special place for me, although it's one of the least played titles in the series. After a cutscene or two, we see the hero of the game, Bartz, for the first time. He's camping out in a forest with his chocobo pal, Boco, when they hear a meteor crash-land nearby. When they check it out, they see a pair of goblins ready to take away another party member, Lenna. Bartz heroically jumps in to chase the goblins down, prompting the first battle of the game. Once the battle is won, Lenna is saved and so begins the journey of a world... maybe three.

 Final Fantasy VI (although some of you older folk may remember this classic as FFIII on the Super Nintendo) is nostalgic game for many people. If you were an advent Super Nintendo gamer, you may remember the opening scene; an unnamed, minted-hair girl accompanied by two soldiers who are all using mech-suits called Magitek armor. With these suits in possession, they storm the village of Narshe. The first battle shows '???',(aka Terra/Tina), being ambushed by two Resistance fighters, although the battle is actually against two wolves. This opening scene plays an important role in setting the tone and atmosphere of the game.


 Well, we got through the first six Final Fantasies. In a later post, I'll talk about the other games in the series, up until XIII.