Showing posts with label Super Nintendo. Show all posts
Showing posts with label Super Nintendo. Show all posts

Thursday, June 28, 2012

The Music of my Daily Life

Music is an important part of daily human life, and that goes for both musicians and everybody else. I listen to music everyday and while I am no musician, I feel music is the true reason why I get up every morning. Without music, my life would be too dull and grey to carry on and since I love music so much, especially video game music, I thought it would be a good idea to talk about my love affair with this art.

 Specifically, I want to talk about the music that plays in my daily life. That is, music that I commonly listen to during everyday tasks such as work, exercise, or even relaxing. I'm sure many of you out there do the same thing - you have that one song you must listen to while doing a certain thing. I know many people who cannot break a sweat unless if they have Lady Gaga blasting in their ears. But this is a Final Fantasy blog, so I'll be talking about the Final Fantasy tunes I frequently absorb myself in.

 It would only be appropriate to start with the song that wakes me up every morning: Rufus' Welcoming Ceremony from Final Fantasy VII. I have this song set as a ringtone-alarm on my cellphone so it's actually quite convenient. This song is perfect for waking up since the tune is essentially a marching song and some mornings I just want to get up and march to the bathroom while screaming, "All hail Rufus!" Right now, this song is the reason why I can get to school on time and get a good start to every day. Rufus' Welcoming Ceremony plays during the party's first visit to Junon Harbour.The song is just below if you're interested in hearing it.


Next up, I'd have to talk about the songs that I listen to while exercising, which include Worlds Collide and Limit Break! from Final Fantasy XIII-2, Clash on the Big Bridge from Final Fantasy XII, and Blitz Off! and Otherworld from Final Fantasy X. What all of these songs have in common is that they're energetic and most importantly, loud. They help keep me going past what my endurance and stamina are normally capable of, so these songs are of great help in building my physical ability. In the games, Worlds Collide and Limit Break! play during certain boss battles, Clash on the Big Bridge plays during the boss battle with Gilgamesh, Blitz Off! plays during the blitzball mini-game, and Otherworld plays in the opening cutscene of X as well as the second last boss battle. I should mention that Worlds Collide, Limit Break!, and Otherworld contain lyrics, which is actually not a common element in video game music. Tracks of these songs are just below.


Whenever I'm studying or working on various other things, I tend to listen to orchestral music. The Grand Finale was an orchestral arrangement of various Final Fantasy VI tracks released in 1994. The whole thing is a great piece of work and it's such a joy to listen to. I also like to listen to Challenge from Final Fantasy X, which is the track that plays during the boss fight with Yunalesca. The track is an intimidating one so it's good whenever I'm writing a self-test to prepare myself for upcoming exams since it keeps me on my toes and my tension high.

 I often relax outside outside my front door while drinking a hot beverage and listening to music. Since I usually go outside during the night time, it's only appropriate that I listen to music that's steady, low, and somewhat dark. Final Fantasy tracks that fits this profile are Underneath the Rotting Pizza and Oppressed People from Final Fantasy VII and Besaid Island from Final Fantasy X. Both tracks from VII exhibit a feeling similar to something you might hear in a noire film, while Besaid Island feels perfect for an evening of relaxation as it provides a calming mood to a long, tense day.



 If anyone out there has taken the time to read this: what do you like to listen to in your daily life and for what purpose? I'd like to hear what you guys have to say. This is the Onion Knight signing off. Have a good day!

Wednesday, June 27, 2012

TV Ad #9: Darth Mog

A while ago I was going through old Final Fantasy commercials here on the blog, but I only got as far as the sixth instalment of the series. I'm back today with another commercial on Final Fantasy VI, although this commercial is actually for Final Fantasy III on the Super Nintendo. The video for said commercial will be posted at the end of this article.

 This commercial is actually quite interesting and very well done. The advertisement centres around Mog who is recruiting monsters to appear in Final Fantasy III, although in the end he recruits none because not even the Grim Reaper himself could make the cut! It's actually quite a genius marketing idea because it gives the impression to the viewer that this upcoming game is going to be difficult and BADASS as hell.

 This is certainly one of my more favourite commercials. I like the look and artistic design of the puppets, and I know some friends who would agree with me on this. In my opinion, this commercial just screams "this is a Final Fantasy game of the 90s", and it shows no hesitation of holding back.


Tuesday, June 5, 2012

Nasir Gebelli: Programming God

Nasir Gebelli; programming God
There is never much talk of programmers these days - instead, gamers tend to bring up topics concerning industry giants like Shigeru Miyamoto, Hideo Kojima, or even Hironobu Sakaguchi. Today, I would like to go over a brief history of someone who is considered a programming legend in the video game world: Nasir Gebelli. Nasir? To you Final Fantasy fans, does it ring a bell? Take a look at the picture below and then you will know how Gebelli is a part of Final Fantasy history.


 Nasir Gebelli is an Iranian-American programmer who began his career in the era of the Apple II, and eventually went on to program a handful of games for SquareSoft. Gebelli is legendary because his games were fun, unique, and tended to push the graphics of a system's hardware. Gebelli could be considered much like a Michelangelo of games; able to paint games with such artistry while being limited by present technology.

 Gebelli began his career down the programming path when he moved to the United States to study computer science. After receiving his education, he started a game programming company called Sirius Software in 1980. As co-founder alongside Jerry Jewell, Gebelli began producing games at a fast pace - with one year yielding twelve games! Gebelli was known for his rapid production probably due to his method of programming - anything he planned for a game he would memorize in his head, so Gebelli would have to finish his work as fast as possible. During his time at Sirius, Gebelli programmed games such as Space Eggs and Gorgon, the latter becoming the best selling Apple II computer game at the time. It was also during his time at Sirius that Gebelli founded Gebelli Software, although this company closed its doors in 1984. It was shortly after this that Gebelli took a break from his work and travelled around the world.

Gebelli's 'Gorgon' proved to be one of the most popular Apple II games.

 In 1986, Gebelli returned from his vacation and visited a friend of his: Doug Carlston, owner of Broderbund. Gebelli was interested in working again as a programmer and asked Carlston where he should begin. Carlston pointed Gebelli in the direction of Japan - specifically at two video game companies, Nintendo and SquareSoft. Then, Gebelli flew to Japan with Carlston and he was introduced to both Nintendo and the development team at SquareSoft. Although Nintendo did not show much interest in him, Sakaguchi knew of Gebelli's work and it was then that Gebelli was added to Square. Nasir Gebelli was now a part of the Square A-Team, which also consisted of Hironobu Sakaguchi, Nobuo Uematsu, and Yoshitaka Amano.

Rad Racer
 In the early days of Square, Gebelli programmed both 3D World Runner and Rad Racer. Although 3D World Runner was considered a flop, Rad Racer did show some success in North America on the NES. Even Square translator Ted Woolsey recognized Gebelli's work in Rad Racer, with its beautiful graphics and "disappearing horizon-lines". But when Square was experiencing financial troubles, Sakaguchi came up with the idea of a role-playing video game to feed on Dragon Quest's success: Final Fantasy. Although Final Fantasy is one of the most popular video games on the NES, programming an RPG proved somewhat difficult for Nasir. According to Sakaguchi, "it was the first time he had programmed anything like an RPG". Gebelli did not fully understand what an RPG was and how the battle system for such a game should work. I believe that Final Fantasy may have suffered from so many bugs and glitches due to Gebelli's understanding of RPGs. Nevertheless, Final Fantasy is still a fantastic game and Gebelli did not cease to amaze. Players were in awe at the battle system that Nasir programmed; being able to use four characters at once, the turn-based combat, and especially the spells and their glorious 8-bit animations.

An RPG proved difficult for Nasir to program.
 After the success of Final Fantasy, Square proceeded to work on both Final Fantasy II and Final Fantasy III. The programming was even better in these sequels, especially since Final Fantasy III added 'auto-targeting'. However, there were some hiccups during the development of these games. Gebelli's work visa for Japan expired and he was forced to move back to Sacramento, California. Despite that, Square proved their diligence by moving the development staff temporarily to California with Gebelli, where both Final Fantasy games had their programming completed. After Final Fantasy III, Gebelli began working on a new project with Square which was to be a title for the supposed CD based add-on for the Super Nintendo. The game, Secret of Mana, proved to be one of the most legendary RPGs on the system, meaning that Gebelli had done it once again.

 After his work with Square, Gebelli retired with Square royalties to travel the world. It was at this time that Gebelli was finished with the world of programming. It wasn't until August 8, 1998 that Gebelli re-surfaced again, this time at John Romero's Apple II Reunion Party. Romero had an interview with Gebelli, as they recounted on their early days of programming. Gebelli proved not only to be quite humorous, but very humble as well.

 Nasir Gebelli currently lives in California and both he and Sakaguchi remain good friends.

References
Nasir Gebelli interview at Apple II Reunion Party
Interview snippit: Nasir and Secret of Mana
Nasir Gebelli on MobyGames
Nasir Gebelli article on Moofgroup
Wikipedia article on Nasir Gebelli

Saturday, January 21, 2012

Sheep in a world of wolves; Ad #8

It's been a few days folks, but I am back once again! Today is our eighth commercial and while our look at Final Fantasy V commercials were somewhat lacking, the next three commercials for Final Fantasy VI are quite unique. The commercial I have for you today is another personal favorite of mine, and I'm glad to finally talk about this one. So what are we waiting for? Let's delve right in!

Wow, now that's what I call a commercial! Beautiful actress possibly portraying Terra (Tina in Japanese)? Check. Gameplay footage? Check. Classic Final Fantasy nostalgia? Major check! This commercial really hit all the chords for me. From the music to the editing of gameplay and appropriate Tina actress, it's quite well done. So what's the commercial about? Well, it just seems to be Tina standing in the wind, (maybe she's thinking about her adventure?), as scenes from the video game itself play in and out during the advertisement.  Is the game represented well? I think so! The game is advertised well, since not only do we have gameplay but Tina is prominently displayed. Her expressions are important, as well as the dreary setting of the commercial. Tina looks sad in this video; maybe even depressed, which I think is symbolized by the background, (grey clouds; a moody, stormy atmosphere). Final Fantasy VI is not a 'cheery' game, (it does have its comical moments, though), and in fact, many scenes are quite despondent and tragic.

 The music is very fitting, I think. The title of the song is "Roaming Sheep" and it's actually from Final Fantasy III. The title is very appropriate for the game, because it effectively describes the characters and the setting in two words. The characters in the party of FFVI could be viewed as 'roaming sheep', because many times throughout the story, the characters are constantly separated and re-grouped, usually making them vulnerable in a dangerous and dark world - similar to a herd of sheep in a world of wolves.

NOTE: The video below is the track played in the commercial, "Roaming Sheep", which is from Final Fantasy III on the Famicom.

Overall, I really like this commercial! It fits the game quite well and it gives me the energy to want to play Final Fantasy VI again. Great commercial for a great game. I give this one an 8/10.

This is the Onion Knight signing off. Have a good day!

Sunday, January 15, 2012

Are these gems? Or just rocks?

Greetings readers! This is your adventurous writer, the Onion Knight! This is the seventh installment in our look at Final Fantasy commercials. Today's post is going to be a little special because not only will we be looking at two commercials, I also had to dig deep into the depths of "YouTube Hell" to find these hidden gems.

 These commercials, like the previous post, centre around a chocobo. The exuberant bird runs around a hole  placed in the ground as monsters, (presumably from FF V), jump out of the hole; monsters such as Iron Giants and Bombs. Nothing else can be described since that is all that happens.

 Do both of these commercials represent the product well? They certainly represent the series, but the commercials themselves are not very interesting nor exciting. In fact, these commercials remind me of those cheesy toy or children's show advertisements you would normally find on a Saturday morning. Still, the commercials do present the game as a Final Fantasy game; a statement that holds weight when compared to earlier commercials we've looked at thus far.

I don't really have much to say on these two, since not much happens and there's not enough substance to really dig into. At least, not from what I can see. Overall, these commercials are mediocre and slightly hint in the beginning that the game being advertised is specifically Final Fantasy V. The only connection I can make is the chocobo - since chocobos (Remember Bartz's pet chocobo, Boco?) are prominent in FF V more so than any other Final Fantasy title before it.

 So here is my question: why are both of these commercials so similar and how are they different?

Sunday, January 8, 2012

The 90s and guitars; Ad #4

Hello readers, this is the Onion Knight and I'm back with another commercial. As we step out of the era of the 8-bit years, new paths are ventured into the world of 16-bit: the Super Nintendo, and its Japanese counterpart, the Super Famicom. I've got an exciting commercial to analyze today as we look at the first Final Fantasy on the Super Nintendo, the 'radness of the 90s' and that early American video game commercials can be just as silly when compared to Japanese ads.

 So let's get down to the grit. As with every other commercial, does this advertisement represent the game well? Woah, first and foremost, before we do begin our analysis, I should remind you readers out there that while the game in the commercial is titled "Final Fantasy II", it is actually Final Fantasy IV. Let me explain that statement. After the success of the first Final Fantasy in North America, Square wanted to release more of their games. By the time Final Fantasy was released, however, the next two installments in the series were already released in Japan, and FF IV was already on the way. Since RPGs were very much a niche genre in North America, Square decided it would be wise to skip on porting FF II and III to their American friends, and instead ported FF IV next. Final Fantasy was the only one brought over, thus Final Fantasy IV was re-named Final Fantasy II in North America.

 So, back with the analysis. To answer the question, we'll have to look at several aspects of the commercial, and let's keep in mind the time period Final Fantasy II was released, (man, I'm old).

 A teenage boy is shown playing Final Fantasy II on his Super Nintendo, (why does it look he has a lunch table in his bedroom?), and his father is outside the bedroom window trying to beckon his son to go outside, (probably to rake leaves). Instead of doing what a son should be doing, he ignores his parent and continues to play the game for what seems to be several months without stopping, (apparently FFII was the World of Warcraft in the early 90s). To quote a YouTube commenter, "...[he] makes it look cool to piss his life away".

The SNES box for Final Fantasy II.
 Since we've hit our first American commercial, I'd like to comment on the setting of the ad. Ignoring the lunch table, the commercial has a strong influence of typical 90s attributes. Remember how dinosaurs were the thing for kids back then? No? (I'M SO OLD). Well, just stop the commercial to pinpoint all the things in the room, and suck in that nostalgia if you can. We've also got colors that were quite characteristic of the time, such as the intense pink, or 'radical', colors. Even the sky is a really intense plethora of brightness. Does this family live in some alternate dimension?

From what I've seen, I think the advertisement does an alright job of representing the game. It's a little short on the Final Fantasy eeriness that was displayed in some Japanese commercials. I mean, it's just some kid playing Final Fantasy in his bedroom. That's not an adventure! An adventure in the world of Final Fantasy is flying on airships and riding chocobos and saving the world from monsters hell-bent on the destruction of the planet.

 All in all, I do like this commercial but just for its ridiculousness. The kid 'pissing' his life away, his creeper Dad who, after some tragic accident, can only speak in guitar whines, and the fact it took the kid somewhere between 4-8 months to beat a 25 hour video game. If I were to rate this one, I think I'd give it a 5.5/10 - a barely passable commercial.

This is the Onion Knight signing off. Have a good day!