Showing posts with label FFV. Show all posts
Showing posts with label FFV. Show all posts

Sunday, January 15, 2012

Are these gems? Or just rocks?

Greetings readers! This is your adventurous writer, the Onion Knight! This is the seventh installment in our look at Final Fantasy commercials. Today's post is going to be a little special because not only will we be looking at two commercials, I also had to dig deep into the depths of "YouTube Hell" to find these hidden gems.

 These commercials, like the previous post, centre around a chocobo. The exuberant bird runs around a hole  placed in the ground as monsters, (presumably from FF V), jump out of the hole; monsters such as Iron Giants and Bombs. Nothing else can be described since that is all that happens.

 Do both of these commercials represent the product well? They certainly represent the series, but the commercials themselves are not very interesting nor exciting. In fact, these commercials remind me of those cheesy toy or children's show advertisements you would normally find on a Saturday morning. Still, the commercials do present the game as a Final Fantasy game; a statement that holds weight when compared to earlier commercials we've looked at thus far.

I don't really have much to say on these two, since not much happens and there's not enough substance to really dig into. At least, not from what I can see. Overall, these commercials are mediocre and slightly hint in the beginning that the game being advertised is specifically Final Fantasy V. The only connection I can make is the chocobo - since chocobos (Remember Bartz's pet chocobo, Boco?) are prominent in FF V more so than any other Final Fantasy title before it.

 So here is my question: why are both of these commercials so similar and how are they different?

Tuesday, October 4, 2011

So this is Dissidia...


If you're a personal friend of mine, you may have heard me mention this game or have seen me play it. This is Dissidia Final Fantasy and it's a very good anthology of the series, so to speak. The characters (and villains) you know and love from Final Fantasy have clashed in this title of epic proportions. Currently, there are two iterations in this 'spin-off' series, but I'll be talking about the first one.

 In this video, I briefly talk about what the game is like and the battle that is taking place in the video. Here, I'll write a little more detail on Dissidia.

 Dissidia is an action-RPG-fighting game. The player can choose from a multitude of characters - a hero and villain representing each game in the series up to FFX. Yes, that means you can create battles between Cloud and Sephiroth, Terra and Jecht, and many more. Even though it's a fighter, it's actually very heavy with RPG elements - with the exception of exploration since there's no world to explore. There are at least a few modes included such as Story mode, Arcade, Versus, Duel Colosseum, and extras like the Museum which allows you to view information of characters. You can also watch and edit replays, which the outcome has spawned many fan videos on the internet. There's also a mode that allows you to battle wirelessly with your friends. I've only had the chance to experience this mode once but it was very fun!

 I remember when this game was first being launched, there was a lot of advertising for Dissidia. I saw many posters decorating game stores, TV commercials scanned into my eyeballs, and Square even released figurines of Dissidia as well as potion cans; each character having their face planted on said cans.


Well, that's really all I have to say about Dissidia. All that is left are the fond memories I have of playing this game. It piqued my interest in the Final Fantasy world as a whole, so the game is quite important to me. As I said in the video, it's a very addicting and entertaining game; I've played at least 100 hours. Dissidia has even served as a great way to blow off steam, whether it be taking a break from heavy work or taking a break from stress in general.

 If you have a PSP but have never tried Dissidia, I very much recommend it. It's a great entry in the series and it deserves my Seal of Approval.

Sunday, October 2, 2011

The First of Many to Come

 Fighting plays an important role in every Final Fantasy game, whether it be fighting the armies of a totalitarian empire or a protagonist fighting conflicting emotions. Nearly each entry in the main series begins headfirst into a scripted battle (read: not randomized), and this 'first battle' may or may not have some significance to the plot. I'll be looking over and commenting on the first encounter of each Final Fantasy, so grab your swords, shields, and gunblades as we look at the first steps of each journey.

"I will knock you all down!"
 In the first Final Fantasy, there really wasn't a 'first battle' that threw the player into the action right away. No, instead you'd have the choice of entering the city of Cornelia for the first time or surveying the surrounding landscape, (but the prior choice is a smart one). One could argue that the first battle is either a random encounter (most likely with IMPS) or the first encounter with Garland in the Temple of Chaos. I like to think it's the latter since it's more significant and the actions the player makes before fighting Garland (exploring Cornelia, buying equipment, grinding, etc.) act as a buildup to that moment. This beginning contrasts to later entries in the series; buildups to the first encounter are instead evoked through opening cut-scenes.

Where's the suicide option?!
 Final Fantasy II is one of the least played Final Fantasy games, so I'll go over the premise. The main characters of FFII are Firion, Maria, Guy, and Leon, all of whom are friends and live in a peaceful village. One day, the village is overrun by the Empire's forces and the four young ones are forced to flee. As they were making their way to the forest, they were ambushed by four knights, and this is where the first encounter (and the first scripted battle in the series, to my knowledge) comes in. The player controls all four characters and can choose what to do, although running from the battle is hopeless. Even more hopeless, though, is winning the battle. One is forced to do battle against Knights from the Empire, who are late game enemies, using four very weak characters. The first battle creates a sense of hopelessness that is evoked many times throughout the game by characters such as Princess Hilda and Gordon. It also depicts just how evil and powerful the Empire is; even killing innocents to take power.

 Final Fantasy III is one of the most magical in the series, in my opinion. The player takes control of four kids who are playing 'onion knight' in a cave just outside their home village of Ur. Out of nowhere, an earthquake shatters the ground beneath their feet and they fall further into the cave. This is where the game begins; putting the player into their first battle against three goblins. This was actually a little different in the DS version of FFIII, since the four party members were given their own names, plots, and character attributes. The player starts with one character, Luneth, and is forced to face off against a single goblin. Or was it three?

 We now exit the 8-bit era and enter glorious 16-bitness. Final Fantasy IV was the first in the Super Famicom trilogy, (and was what launched Nobuo Uematsu's career to stardom, arguably). The first battle in FFIV is a scripted one, similar to the first in FFII but this time you don't have to die! No, in fact, the player will always win. The battle is actually a set of encounters; the first being a battle against three Arimans, and the second against a Zu. Like I said, they're scripted so there's no control for the player but thinking back to 1991, these battles were probably meant to emphasize the graphical capabilities of the Super Nintendo.




 Final Fantasy V holds a special place for me, although it's one of the least played titles in the series. After a cutscene or two, we see the hero of the game, Bartz, for the first time. He's camping out in a forest with his chocobo pal, Boco, when they hear a meteor crash-land nearby. When they check it out, they see a pair of goblins ready to take away another party member, Lenna. Bartz heroically jumps in to chase the goblins down, prompting the first battle of the game. Once the battle is won, Lenna is saved and so begins the journey of a world... maybe three.

 Final Fantasy VI (although some of you older folk may remember this classic as FFIII on the Super Nintendo) is nostalgic game for many people. If you were an advent Super Nintendo gamer, you may remember the opening scene; an unnamed, minted-hair girl accompanied by two soldiers who are all using mech-suits called Magitek armor. With these suits in possession, they storm the village of Narshe. The first battle shows '???',(aka Terra/Tina), being ambushed by two Resistance fighters, although the battle is actually against two wolves. This opening scene plays an important role in setting the tone and atmosphere of the game.


 Well, we got through the first six Final Fantasies. In a later post, I'll talk about the other games in the series, up until XIII. 

Saturday, October 1, 2011

Fan artwork!

So my good friend Stephen Hiscock is currently on a drawing frenzy and he's an artist who has unique ways of illustrating his ideas. The picture below is a drawing I requested and it's his own interpretation of the cover of Final Fantasy V. I'll include a link at the bottom if you would like to see Steve's photography ala his Flickr account.
Click the image for a larger version

The original cover of FFV for comparison.

This is such an awesome drawing. It really emphasizes Bartz's determination to rid the world of Exdeath. And y'know what? Steve drew this in 30 minutes. He has put a huge amount of detail and emphasis into the caricature of Bartz. The drawn chocobo is an intereptation that reminds me of the concept art of the chocobo during development of Final Fantasy II.