Saturday, February 11, 2012
XIII-2 demo: My thoughts
This is probably the tardiest post I've written, but it's better than a sharp stick in the eye! Welcome to the Grove, folks! I am your gardener, The Onion Knight, and today I want to give my thoughts on the XIII-2 demo that was released about two weeks ago.
By 'tardiest post', I meant that this is something I should have documented when I first played the demo, (I just haven't had the time, I apologize!). Final Fantasy XIII-2 was released nearly two weeks ago on January 31. I haven't played it yet, but I've heard multiple good things about it. Of course, many people were upset with Final Fantasy XIII and Square, hoping to heal the fan's broken spirits, made many changes to its sequel to satisfy gamer's tastes. I'll talk more about the full game itself after I've played it, since I plan to review it eventually. For the time being though, I'll talk about the demo.
Once you start the demo and play past the title menu, the player is treated to a cutscene with Lighting's narration thrown in. I didn't really pay much attention since I would be seeing this again anyways. Immediately, you're thrown into a boss battle. It's a pretty easy one, and during the battle you'll perform these actions called 'active cutscenes', where you have to time button commands in order to deal damage, (and get a better reward with victory). After the battle, you can walk around the Bresha Ruins, talk to some NPCs, fight monsters, collect items - typical Final Fantasy fare. For a demo, XIII-2 was fairly customization-oriented. You can change your party leader, capture monsters for your party, gain and change equipment, level up your characters freely, and change many options - which, to my knowledge, isn't seen in many video game demos. The battle system is essentially the same as its predecessor, XIII, except now you can command monsters and change your party leader during battle, which is a nice touch.
The element of this demo I liked the most was the atmosphere of the game. Although I could only explore Bresha Ruins, it was a great setting to begin with. The rain droplets falling into your tv screen, the serene music, and the overall mood - it was like something out of a Metroid game!
Overall, I enjoyed the demo and I know that what I'm getting will be a great title. I pre-ordered the Collector's Edition a while ago on Amazon and I also hope to pick up some DLC for the game. If you liked XIII, I'm quite certain you'll like the sequel and if you didn't enjoy it - well, why not give it a try?
This is the Onion Knight signing off. Have a good day!